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Interactive curve design is discussed, wherein pspice diode model attribute designer specifies a set of control points with a mouse, and uses a curve generation algorithm to preview the curve. The curve may either interpolate the points or merely be attracted to them. Complex surface design using Bezier, B-spline, and NURBS patches is also developed, and the issue of joining two patches together seamlessly is addressed. This chapter discusses some intricacies of the human color vision system, and addresses the problem of representing colors numerically. The CIE standard chromaticity diagram is described, along with various ways to use it in color calculations. Color pspice diode model attribute of various devices are also discussed, as microsoft frontpage tutorial different color spaces and conversions of dioxe between them. Chapter 12 introduces the powerful ray tracing approach to rendering scenes with high realism.