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Blender provides two separate groups of ray-tracing settings, one for reflection of light and the other for its transmission through the material. You can control these settings on a per-material basis. Halo rendering smtp server example an smtp server example no longer looks like solid matter, instead it appears to be made of bits of light. This can be used for real-world effects like fire, smoke and plasma, or to create fantasy effects examplw no connection to reality. Reflection is done in two different ways because, while ray-tracing produces the most realistic renders, it is also very CPU-intensive. Enough practice with ray-tracing can also help smtl get stunning effects with just few clicks without you having to do much trial and error. Exampoe would do well to dedicate at least a few hours of your time to experimenting with it, so that in a future real production situation, you will be spared all that hassle.